﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace LOLHelper.constant
{
    class ConstantLOLAPI
    {
        /**
        * 自动接受对局
        */
        public static String ACCEPT = "/lol-matchmaking/v1/ready-check/accept";

        /**
         * 获取当前用户信息
         */
        public static String LOGIN_SESSION = "/lol-login/v1/session";

        /**
         * 获取匹配状态
         */
        public static String SEARCH_STATE = "/lol-lobby/v2/lobby/matchmaking/search-state";

        /**
         * 开始匹配
         */
        public static String SEARCH = "/lol-lobby/v2/lobby/matchmaking/search";

        /**
         * 选人状态
         */
        public static String SELECT_SESSION = "/lol-champ-select/v1/session";
        
        /**
         * 选择指定英雄
         */
        public static String SELECT_SESSION_ACTIONS = "/lol-champ-select/v1/session/actions";

        /**
         * 获取当前选择英雄
         */
        public static String SELECT_LEGACY_SESSION = "/lol-champ-select-legacy/v1/session";

        /**
         * 点击确定锁定英雄后获得选择英雄的id，未确定时返回0
         */
        public static String SELECT_LEGACY_CURRENT_CHAMPION = "/lol-champ-select-legacy/v1/current-champion";

        /**
         * 进入选人界面后返回true，否则false
         */
        public static String SELECT_LEGACY_IMPLEMENTATION_ACTIVE = "/lol-champ-select-legacy/v1/implementation-active";
        
        /**
         * 所有英雄的英文名， 英雄id，选择语言， ban掉语音，正方形头像，载入界面图片
         */
        public static String OWNED_CHAMPIONS_MINIMAL = "/lol-champions/v1/owned-champions-minimal";
    }
}
